In this ongoing project, in which a doctoral thesis is being developed, we analyze the relationship and the differences between the consumption of video games on mobile platforms and traditional platforms.
Mobile and traditional videogames
Mobile and traditional videogames
Publications
Impact of seller- and buyer-created content on product sales in the electronic commerce platform: The role of informativeness, readability, multimedia richness, and extreme valence
Highlights: Review informativeness fully mediated the influence of product description informativeness on product sales. Review …
A grounded theory approach to understanding in-game goods purchase
Video game companies are increasingly diversifying their profit models. Rather than relying exclusively on the sale of video game …
Self-report measure of dispositional flow experience in the video game context: Conceptualisation and scale development
The flow theory has been widely applied to explain video game players' gaming and purchasing behaviour. However, due to the conceptual …
From traditional gaming to mobile gaming: Video game players' switching behaviour
This paper intends to uncover whether mobile gaming is complemental or substitutable to traditional gaming. A human migration …
Videogame players' purchase behaviour of different types of in-game goods
This study constructs a theory which explains how video game players purchase different types of in-game goods. Instead of formulating …
What Are the Factors that Drive Traditional Videogame Players to Play Mobile Games?
This study analyses player migration from traditional to mobile videogame platforms. A human migration framework, the …