Artificial Intelligence

Voice-activated personal assistants and privacy concerns: a Twitter analysis

Purpose – This study aims to understand the extent of privacy concerns regarding voice-activated personal assistants (VAPAs) on Twitter. It investigates three key areas: (1) the effect of privacy-related press coverage on public sentiment and …

Impact of process and outcome quality on intention for continued use of voice assistants

Purpose – This paper aims to understand how the perceived usefulness of voice assistants (VAs) is affected by the perceived quality of the process (interaction) and the outcome (information). The authors also aim to determine the extent to which the …

Affective Computing and Consumer markets

Proyecto en curso sobre la interacción emocional con productos inteligentes

Impact of seller- and buyer-created content on product sales in the electronic commerce platform: The role of informativeness, readability, multimedia richness, and extreme valence

Highlights: Review informativeness fully mediated the influence of product description informativeness on product sales. Review readability increases product sales and enhances the relationship between review informativeness and product sales. …

Emotional response of virtual assistants as an added value of an interactive product

The use of Virtual Assistants by businesses and consumers is increasing. The literature has studied the functional and cognitive performance of virtual assistants, but little is known about the impact of the emotional and hedonic performance of virtual assistants. Artificial intelligence allows these devices to interact with users not only functionally, but also by incorporating elements of emotional response. This paper will analyze the emotional communication of Virtual Assistants and their effect on users. For this purpose, a multi-method study will be carried out through an experiment in a laboratory with devices such as an eye-tracker, galvanic response ring, and electroencephalogram (EEG) and, on the other hand, the estimation of a structural model through declarative data obtained with a survey.

A grounded theory approach to understanding in-game goods purchase

Video game companies are increasingly diversifying their profit models. Rather than relying exclusively on the sale of video game titles or the subscription model, video game companies are maximising the revenues and extending the lifecycle of their …

Self-report measure of dispositional flow experience in the video game context: Conceptualisation and scale development

The flow theory has been widely applied to explain video game players' gaming and purchasing behaviour. However, due to the conceptual and empirical flaws of the current measurement instruments, researchers can hardly apply them to measure …

Editorial Note: Research Topic The Impact of AI-Enabled Technologies in E-commerce and Omnichannel Retailing.

Nota editorial para el Research Topic The Impact of AI-Enabled Technologies in E-commerce and Omnichannel Retailing.

Teachers’ attitudes towards chatbots in education: a technology acceptance model approach considering the effect of social language, bot proactiveness, and users’ characteristics

The appearance of Artificial Intelligence implementations, such as text-based virtual assistants (chatbots) in education is relatively new. These implementations can be useful for helping teachers and students to solve both educational questions and …

¿Tienen los profesores intención de usar asistentes virtuales? Efecto moderador del nivel de competencias digitales y edad del profesor

En la actualidad, las Tecnologías de la Información y la Comunicación se utilizan en la vida cotidiana hasta el punto de que se han vuelto esenciales. Las personas ya no se relacionan igual, buscan la información de manera distinta, compran a través de canales distintos a los tradicionales, ha cambiado el proceso de enseñanza-aprendizaje, entre otras cosas y, por lo tanto, la sociedad tiene que adaptarse. Es necesario que las personas desarrollen la competencia tecnológica y digital para avanzar científica y tecnológicamente en el mundo actual y futuro. En este entorno, la Inteligencia Artificial surge para permitir dejar en manos de las máquinas ciertas tareas que hacían los humanos. Por ejemplo, los asistentes online o chatbots, son programas informáticos que simulan conversaciones humanas a través de chats de texto para ayudar a los usuarios. En entornos de enseñanza, pueden ser muy útiles para automatizar procesos y consultas que ahorrarían tiempo y esfuerzo. El objetivo de esta investigación es examinar los factores que impulsan la intención del uso de los asistentes online que responden consultas a los profesores. Sin embardo, el nivel de competencias digitales de las personas y la edad los harán más o menos cómodos con la ayuda. Nuestro segundo objetivo se centra en examinar el efecto moderador de determinadas características del usuario sobre la intención de uso de los asistentes. Para ello, 225 docentes de centros educativos respondieron un cuestionario ad hoc. Los resultados de un modelo de regresión muestran que hay tres determinantes de la intención de utilizar esta tecnología: la facilidad, la utilidad y el rendimiento percibidos. Sin embargo, el esfuerzo mental percibido no impacta en la intención de utilizar los asistentes. Con respecto a las variables moderadoras, ni las habilidades digitales ni la edad afecta, a la variable dependiente.