En este proyecto en curso, en el que se está desarrollando una tesis doctoral, analizamos la relación y las diferencuas entre el consumo de videojuegos en plataformas móviles y plataformas tradicionales.
Mobile and traditional games
Mobile and traditional games
Publicaciones
Impact of seller- and buyer-created content on product sales in the electronic commerce platform: The role of informativeness, readability, multimedia richness, and extreme valence
Highlights: Review informativeness fully mediated the influence of product description informativeness on product sales. Review …
A grounded theory approach to understanding in-game goods purchase
Video game companies are increasingly diversifying their profit models. Rather than relying exclusively on the sale of video game …
Self-report measure of dispositional flow experience in the video game context: Conceptualisation and scale development
The flow theory has been widely applied to explain video game players' gaming and purchasing behaviour. However, due to the conceptual …
From traditional gaming to mobile gaming: Video game players' switching behaviour
This paper intends to uncover whether mobile gaming is complemental or substitutable to traditional gaming. A human migration …
Videogame players' purchase behaviour of different types of in-game goods
This study constructs a theory which explains how video game players purchase different types of in-game goods. Instead of formulating …
What Are the Factors that Drive Traditional Videogame Players to Play Mobile Games?
This study analyses player migration from traditional to mobile videogame platforms. A human migration framework, the …
What Are the Factors that Drive Traditional Videogame Players to Play Mobile Games?
This study analyses player migration from traditional to mobile videogame platforms. A human migration framework, the …