Self-report measure of dispositional flow experience in the video game context: Conceptualisation and scale development

International Journal of Human-Computer Studies

paper
The flow theory has been widely applied to explain video game players’ gaming and purchasing behaviour. However, due to the conceptual and empirical flaws of the current measurement instruments, researchers can hardly apply them to measure dispositional flow experience of adult video game players. In this research, we conceptualised flow experience and developed its measurement instrument in the video game context. To achieve these objectives, we conducted five phases with different participants in each of them: conceptualisation of the constructs and item generation (n = 13), expert judging (n=5), pre-test (n=96), initial development and validation (n = 289), and advanced development and validation (n=593). We applied both qualitative and quantitative analysis to conceptualise and measure flow experience of video game players, including grounded theory and several statistical tools of latent variable modelling. We obtained a scale of 28-items that performs well in the first-order model. Moreover, we tested three hierarchical structure of flow experience: unidimensional model, independent antecedent model, and hierarchical antecedent model. Results show that hierarchical antecedent model is the best structure to represent flow experience. We named our scale Video Game Dispositional Flow Scale (VGDFS).
Authors

Xiaowei Cai

Javier Cebollada

Mónica Cortiñas

Published

December 15, 2021

Citation

BibTeX citation:
@article{cai2021,
  author = {Cai, Xiaowei and Cebollada, Javier and Cortiñas, Mónica},
  title = {Self-Report Measure of Dispositional Flow Experience in the
    Video Game Context: {Conceptualisation} and Scale Development},
  journal = {International Journal of Human-Computer Studies},
  volume = {159},
  date = {2021-12-15},
  url = {https://www.sciencedirect.com/science/article/pii/S1071581921001646},
  doi = {10.1016/j.ijhcs.2021.102746},
  langid = {en}
}
For attribution, please cite this work as:
Cai, Xiaowei, Javier Cebollada, and Mónica Cortiñas. 2021. “Self-Report Measure of Dispositional Flow Experience in the Video Game Context: Conceptualisation and Scale Development.” International Journal of Human-Computer Studies 159 (December). https://doi.org/10.1016/j.ijhcs.2021.102746.